DIMENSION-FX

Deterministic 3D Digitization

From photo and video to a web-ready 3D experience

DFX SplatCore is a local application for 3D Gaussian Splatting. With it, you can turn real objects from photos, videos, or a single image into textured, export-ready 3D models. And with the integrated DFX Orbit editor, you can stage them as an interactive, multilingual presentation.

DFX SplatCore: a compact desktop tower with a viewing window into the hardware, symbolizing the safe harbor for professional 3D workflows — local instead of a fragile cloud experiment

Dimensionally Accurate, Not Hallucinated

Instead of randomly generative AI that reinvents geometry, DFX SplatCore uses 3D Gaussian Splatting with a deterministic pipeline for reproducible, dimensionally accurate 3D models.

Zero Cloud

Everything runs locally on your machine. You keep control over your data, aren't tied to SaaS services or subscriptions, and have full flexibility. Your export belongs to you.

DFX Orbit

The integrated editor stages your model as an interactive, multilingual presentation — ready for the web and for demos.

Made with DFX Orbit

This is not a video. Turn it around.

Drag to rotate, scroll to zoom, click the circles.

From 2D to 3D. On the website you already have.

What you just turned is a finished Orbit export — a folder, nothing else. That same folder runs in the site you already have today: WordPress, your shop system, the company site, the existing product page. Anywhere you can paste HTML, three lines are enough.

No relaunch. No server, no account, no plugin, no fee per view. The site that runs today can do 3D tomorrow.

Your Transformation in the Three-Dimensional Production Line

Local. Sovereign. Unstoppable.

Today, switching from 2D to 3D images is simply essential for businesses. Classic 2D photography is becoming less and less important, while 3D photography is becoming more and more attractive for professionals. 3D photography offers real geometry, real materials, and unfiltered precision.

DFX SplatCore is exactly the missing link you need to integrate real objects into your value chain. The best part: you don't have to consider complicated cloud infrastructures or unstable academic experiments first. The software helps exactly when architectural problems come up in production.

DFX SplatCore: Your Revolution in 3D Production — local, sovereign, unstoppable. From 2D to real 3D, without cloud compulsion.

The Core Promise for Your Production

Three reasons everyday production fails due to architectural hurdles: loss of control over sensitive models, unpredictable token costs, fragile processes that crash the machine

100 % Local Processing

The entire computational load runs on your own hardware (optimized for systems with 12 GB VRAM or more).

Absolute Data Sovereignty

Your sensitive data, models, and workflows never leave your local system. No uncontrolled leakage into external training data.

One-Time License Instead of Subscription Lock-In

You purchase a real tool, not a temporary permission. Includes lifetime use and one year of feature updates.

Zero Token Costs

Scale your production to thousands of models without unpredictable API fees eating into your margin.

Stability Through Strict Architecture

The usual photogrammetry pipelines or cloud solutions are often not very robust in everyday production. On top of that, they can get expensive because you have to buy tokens. And they also need a lot of storage, which slows the system down.

DFX SplatCore solves the problem by strictly isolating processes. An integrated VRAM Governor monitors your hardware resources in real time. After every computed model, the inference subprocess is fully terminated, releasing VRAM and RAM 100%. The result is a production machine that always runs reliably and lets you keep working in parallel.

Diagram of the VRAM Governor: monitors running processes in real time and immediately releases 100% VRAM when needed
Comparison: blurry volumetric cloud with classic 3DGS versus clean, exportable surface-oriented ellipses with DFX SplatCore 2DGS

Geometric Precision with 2DGS

DFX SplatCore is a new technology that marks the transition from classic 3D Gaussian Splatting (3DGS). 3DGS often produces blur at the edges, which makes export harder. DFX SplatCore uses 2DGS, which relies on surface orientation. Here, flat 2D ellipses sit physically exact on the detected surface. In the end, you get a clean, export-ready topology where precision meets true photorealism.

Use Cases with Clear ROI

Four use cases with clear ROI: product photography & e-commerce, museums & archaeology, game development & VFX, architecture

Product Photography & E-Commerce

Turn your 2D catalog into interactive 3D assets. You can boost conversion and cut returns, using locally computed models your customers can interact with directly in the browser.

Museums & Archaeology

Digitize cultural heritage safely and lawfully. Sensitive scans stay on your network, protected from foreign jurisdictions.

Game Development & VFX

Take the direct route for asset creation. You can turn concept art into 3D models for your engine. (We're currently working on a dedicated Unreal Engine connector.)

Architecture

Reconstruct complex facades and structures while conserving resources, and create virtual sets with maximum visual identity.

Perspective · Photography

Photographers capture what AI only guesses

Photographers are one of the most important audiences for DFX SplatCore. Studio, light, lenses and a trained eye are already there — and that is exactly what a robust 3D model grows from. The article shows why the shoot is the link in the chain that no computing power can replace later.

Read the article ›

Seamless Integration Through Open Standards

DFX SplatCore doesn't lock you into a proprietary cage. We always export your assets using open industry standards:

DFX SplatCore distributes data via open export formats (.glb, .ply/.splat) to Web, Unreal Engine, Unity, and Blender

.glb

The format for web, engines (Unreal, Unity), and DCC tools like Blender.

.ply & .splat

For compact web display and further analysis.

A key feature is the turnkey HTML output. You get a file that you can easily embed in shop systems (WooCommerce, Shopify, etc.) via iframe. The whole thing works without external servers, without API calls, and without trackers.

Frequently asked questions

What is DFX SplatCore?

DFX SplatCore is a locally running application for 3D Gaussian Splatting: it turns real objects from photos, videos, or a single image into textured, export-ready 3D models — and stages them with the integrated DFX Orbit editor into an interactive, multilingual presentation.

Does DFX SplatCore run in the cloud or locally?

DFX SplatCore runs 100% locally on your own hardware. There's no data leakage, no SaaS dependency, and no subscription — your data, models, and workflows never leave your system.

How much VRAM do I need for DFX SplatCore?

DFX SplatCore is optimized for systems with 12 GB VRAM or more. An integrated VRAM Governor monitors hardware resources in real time and fully releases VRAM and RAM after every computed model.

What sets DFX SplatCore apart from classic 3D Gaussian Splatting (3DGS)?

Classic 3DGS often produces volumetric blur at the edges, which makes export harder. DFX SplatCore instead uses surface-oriented 2DGS, where flat 2D ellipses sit physically exact on the detected surface — the result is a clean, export-ready topology.

In which formats does DFX SplatCore export my 3D models?

DFX SplatCore exports to open industry standards: .glb for web, engines (Unreal, Unity), and DCC tools like Blender, as well as .ply and .splat for compact web display. There's also a turnkey HTML output that can be embedded in shop systems via iframe — with no external server, no API calls, no trackers.

What use cases is DFX SplatCore suited for?

Four main areas with clear ROI: product photography & e-commerce (interactive 3D assets instead of a 2D catalog), museums & archaeology (data-sovereign digitization of cultural heritage), game development & VFX (asset creation from concept art), and architecture (resource-conserving reconstruction of complex facades).

What is the DFX Orbit editor?

The integrated DFX Orbit editor stages your finished 3D model as an interactive, multilingual presentation — ready for the web and for demos.

Do I buy DFX SplatCore once, or is it a subscription?

DFX SplatCore is a one-time license instead of subscription lock-in: you purchase a real tool with lifetime use, including one year of feature updates.

Made in Elsass — Data Sovereign

Ownership over Rental

In an industry dominated by rental software and cloud lock-in, DFX SplatCore gives you back control. You need your tool. You regain control over your 3D production and set up an architecture that grows with your success.

Gear diagram “Ownership over Rental”: local hardware power, open standards and a one-time license add up to maximum scalability and sovereignty